Six games that run well on a mid-range PC
Everything here holds 60 fps at 1440p on a last-generation GPU, verified on our test bench rather than quoted from spec sheets.

The bench for these runs an RTX 3060-class card at 1440p. Where a game needed settings cuts to hit 60, we say so.
Hollow Knight: Silksong
No GPU required, practically. The only game here with zero frame-time complaints.
Slay the Spire 2
Turn-based, so the 60 fps bar is trivial; the test was stability across long runs, and it passes.
Stellar Blade
The patch trail matters more than the launch state. Current build holds 60 with upscale off at mixed settings.
Black Myth: Wukong
The heaviest game here. It needs upscaling to stay at 60 in the later chapters, and cinematic mode remains a slideshow on this class of card.
Cyberpunk 2077
Four years of patches turned the launch disaster into a solid port. Frame generation is optional at 1440p, which is the right place to be.
Ghost of Tsushima
Clean console port with an uncapped framerate option. No shader-comp stutter worth reporting.





