
Amber of the End
- PC
An indie RPG-strategy hybrid from a small Chinese studio, released November 5; queued for testing.
No tested score yet
Buy below: Launch discount active; testing in progress.

An indie RPG-strategy hybrid from a small Chinese studio, released November 5; queued for testing.
No tested score yet
Buy below: Launch discount active; testing in progress.
Captured by the new-releases signal on November 5 and added to the test queue. No tested score exists yet; this page will not carry borrowed review numbers, and the matrix fills in when the bench run completes.
Test plan: the opening two chapters end to end on the reference rig, frame-time capture during the deduction scenes, and a save-integrity check after the first patch. The score and the seven-row matrix unlock when that run completes.
Store materials describe a tactical RPG with branching routes from developer SUAN JIANG GUO. Early player reports are thin in this launch window, which is normal for a small-studio release; the full test will be the first recorded run on this page.
Test plan: three campaign branches sampled on the reference rig, load-time captures on each map transition, and a crash-log review after the launch-window patches. The matrix fills in as that run completes.
A launch-window discount is active. Usual untested-launch guidance applies: the first two weeks of patches matter more than day-one impressions, and this page updates the moment testing lands.
The launch discount runs through the release window. If the deduction loop holds up the way the opening hours suggest, this could undercut the genre's bigger names on price alone; the full test will settle it.
No per-dimension record for this one yet, only the verdict tag.
The score is weighted from re-runnable dimensions, with the evidence recorded row by row above. Games we have not tested get no score and show "Not tested". Thresholds and weights live in src/lib/; the content layer holds facts only.
Full method in Methodology.